Monday, May 9, 2022

Looking back




In the beginning of this semester, the learning objectives that I listed out are


▫️ To apply some new media and technologies into practice

▫️ To understand the technology used in art education from a critical perspective

▫️ To understand the affordances and constraints of different media

▫️ To research on an artist who has been placed in the intersection of new media art, learning and technology

▫️ To understand artistic practices powered by VR/AR technologies

I can tick out most of these objectives one by one.

First, I have many opportunities to engage in individual projects or group projects, where I can try different media out and apply them into practices. For example, prior to this course, I have never used circuit. In this course, I learned how to build a circuit and use it to create an artwork.

Second, I have read many recommended articles assigned by the instructor. Through these readings, I gained a comprehensive view of the application of media and technologies in art education at school settings. I also contribute my own views of the related topics in the key takeaways as assignments. I have a better understanding of the affordances and constraints of technologies and tools.

The third objective is similar to the second objective. A critical view of technologies means knowing the affordances and constraints of them.

Forth, I appreciate the chance to lead the digital steward in this semester. It is a great research experience for me in this course, through which I can dive deeper into an interesting topic. Research on artists specializing in 3D printing is interesting since I browsed so many 3D printing artworks and understood the unique thoughts expressed by different artists using 3D printing.

Fifth, in my final project, I explored VR/AR technologies in artistic practices. I do think they are good methods to optimize the user experience in museum visiting or other tours. For example, if we can create a AR Columbia Tour, where visitors can use phone to scan around the campus and learn about the history of the university, visitors can still have good visiting experiences without a guide.

Lesson Plan

 

3D Fabrication Lesson Plan

 


Lesson Plan 1 

Learner 

Middle school students 

Learning Objectives

  • Learn about mathematical frameworks for modeling objects in two dimensions and in three dimensions

  • Learn how to model objects using CAD

  • Learn about design for manufacturing

Curriculum 

Unit 1

The introduction of mathematical basics (two dimension, three-dimension) and  3D printing foundations (principles, process, technologies)

  • Material: slides, videos 

  • Practice: Quiz (some questions to test students’ knowledge of dimension and 3D printing)

Unit 2

Observe 3D Print work and the process of 3D printing

Learn to use the tools

  • Material: 3D printing tools

  • Practice: Draw out the whole process of printing a 3D object 

Unit 3

Group work - Create Emoji using 3D printing

Students will follow design process, from brainstorming and taking measurements, to modeling, 3D printing and analyzing their product

  • Materials: Paper, pensil, 3D printing tools 

  • Practice: Group Project work

Lesson Plan 2

Learner 

High school students 

Learning Objectives

  • Learn about the learning environment and the elements

  • Learn about the concepts of 3D modeling and printing

  • Learn about how to use tools for 3D modeling and printing

Curriculum 

Unit 1

Observe the learning environment

By gathering students' opinions through a class questionnaire, positive and negative aspects of the current classroom layout are identified.

  • Material: Paper, pensil, slides, computer 

  • Activity: discussion

Unit 2

Introduction of 3D modeling and printing, and the related tools using videos and lecture

  • Material: slides, videos 

  • Practice: Quiz 

Unit 3

A group project which consists of 6 steps:

Step 1 - Group idea  Step 4 - modeling

Step 2- Brainstorm  Step 5 - Printing

Step3 - Draft  Step 6 - Assemble

  • Material: Paper, pen, 3D printing tools, computer

  • Activity: group project 

Unit 4

Showcase. They can present their ideas with other people and  get feedback from other students and teachers. 


Wednesday, May 4, 2022

Final: Voice + Sculpture + Digital Drawing

 

 
My final project is Lion Roar, which is an AR digital project that I made using Unity. In this project, I combines the three keywords I got: voice, sculpture, and digital drawing. How do I combine them? Here it is. When the user opened the AR app and used the camera to scan a digital drawing of a lion, a lion sculpture will show up in the scene. In the interface, there is a button saying lion Roar. When the user clicks the button, then the voice of the lion can be heard. 



When I got these three keywords, I felt a little bit panicked because I got no idea how to combine these seemingly-irrelated three things. At the ideation stage, I chose to broaden my view by talking to friends, hearing their thoughts, and considering it with other courses' content. Finally, I got an idea to complete this project using AR technology. I thought it would be interesting to connect what I learned about AR technology this semester to this course. AR technology is one of the cutting-edge media for people to express and create. 

Therefore I made a plan to complete this project: 

1. Test the AR image recognition feature 

2. Learn how to add sound and buttons to the project

3. Prepare a digital drawing

4. Search for a 3D model sculpture 

5. Create an AR image recognition app 



For the first two steps, I referred to the learning materials and made sure the project worked, even though it took a long time to debug. To add a button to allow users to interact with it, I search for solutions on the internet and learned how to do it by following a youtube video. That was helpful. After these two steps, I drew a lion using Adobe illustrator. Since I used AI a lot, I did not come across challenges. For the 3D model, I luckily found one on Unity Assets for free. After preparing all these stuff, the following step is to create an AR app using Unity. Everything went well during this process. 


Looking back

In the beginning of this semester, the learning objectives that I listed out are ▫️ To apply some new media and technologies into practice ...